Rendering the Illusion
Von Davis, John B.
Herausgegeben von epubli
English
2026
ISBN 9783565305759
eBook
Buy at Bajalibros Argentina
🇦🇷
Verfügbar in 4 Buchhandlungen
About this book
In the early 1990s, home computers lacked the processing power to render true, three-dimensional worlds. Yet, games like Wolfenstein 3D and Doom managed to create incredibly fast, immersive 3D environments that ran flawlessly on basic hardware. The secret was not a hardware revolution, but a brilliant mathematical optical illusion programmed by John Carmack: Raycasting.
This technical history book breaks down the elegant algorithms behind the Doom engine. It explains how raycasting works by projecting invisible lines from the player's viewpoint across a 2D grid, calculating distances, and drawing vertical slices of textures to fake depth and perspective. The narrative celebrates the era of extreme software optimization, where developers had to use profound mathematical shortcuts to bypass hardware limitations.
Step into the brilliant code that defined a generation of gaming. Discover how a single mathematical trick tricked our brains into seeing 3D, birthed the first-person shooter genre, and laid the algorithmic foundation for the entire modern video game industry.
Genres
- Sprache
- English
Teilen
Das könnte dir auch gefallen
Lógica de Programação
Silveira, Paulo, Almeida, Adriano
Desarrollo y optimización de componentes software para tareas administrativas de sistemas. IFCT0609
Villada Romero, José Luis
Programación en ABAP/4 para SAP R3
Hijón Neira, Raquel
Aprenda JavaScript com Dashboards
Tauil, Lucas
Illusion of Ping
Craig, Tom R.
Gezeichnete virtuelle Unsterblichkeit: Wie ein Algorithmus die Videospielgrafik revolutionierte
Klee, Martin