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Gaming and Extremism

Gaming and Extremism

By Linda Schlegel, Rachel Kowert

Published by Routledge

English 235 pages 2024 ISBN 9781003388371
Estimated reading time: 4 h 19 min
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About this book

El libro analiza cómo los videojuegos pueden ser utilizados para difundir ideologías extremistas y facilitar procesos de radicalización. El libro explora la relación entre cultura gamer, comunidades en línea y narrativas extremistas, mostrando cómo ciertos entornos virtuales se convierten en espacios de reclutamiento y socialización ideológica. Incluye estudios de caso, teorías sobre gamificación y propaganda, y examina el papel de la interactividad en la normalización de discursos violentos. Ofrece recomendaciones para investigadores, educadores y responsables de políticas públicas sobre cómo mitigar riesgos sin demonizar el medio.

Availability

Gaming and Extremism is available as PDF at 1 online bookshop. You can read it for free at Biblioteca Digital Espol. Buy it directly from its publisher at Biblioteca Digital Espol.

Language
English
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Frequently asked questions

In what formats is Gaming and Extremism available?
Gaming and Extremism is available as PDF at 1 online bookshop.
Where can I buy Gaming and Extremism?
You can buy Gaming and Extremism at Biblioteca Digital Espol. Compare every option in the list on this page.
Can I read Gaming and Extremism for free?
Yes — Gaming and Extremism is available for free at Biblioteca Digital Espol.
How long does it take to read Gaming and Extremism?
At an average reading pace, Gaming and Extremism takes about 4 h 19 min to read (235 pages).

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