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Illusion of Ping

Illusion of Ping

By Craig, Tom R.

Published by epubli

English 2026 ISBN 9783565313341
eBook

About this book

For decades, playing fast-paced fighting games over the internet was a miserable experience. The traditional delay-based netcode waited for both players' signals to arrive before updating the screen, resulting in sluggish controls and underwater physics that ruined competitive play. Then came a revolution built on predictive mathematics and millisecond time travel: Rollback Netcode. This technical dive into video game engineering explains the brilliant software architecture that saved online fighting games. Instead of waiting for data, rollback netcode instantly guesses what the opponent will do next. If the guess is wrong, the game physically rewinds reality, corrects the error, and fast-forwards back to the present—all within a fraction of a second, completely invisible to the human eye. Discover the grassroots developers who fought massive Japanese studios to implement this technology and how it transformed esports during global lockdowns. It is a thrilling look at how programmers manipulate human perception and warp virtual time to create the perfect illusion of zero latency.

Availability

Illusion of Ping is available as eBook at 8 online bookshops. Bookshops carrying it include Bajalibros Argentina, Bajalibros Latam, Bookshop Uruguay.

Language
English
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In what formats is Illusion of Ping available?
Illusion of Ping is available as eBook at 8 online bookshops.
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You can buy Illusion of Ping at Bajalibros Argentina, Bajalibros Latam, Bookshop Uruguay. Compare every option in the list on this page.

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