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Patenting the Game

Patenting the Game

By Kester, Brian

Published by epubli

English 2026 ISBN 9783565314027
eBook

About this book

When "Middle-earth: Shadow of Mordor" released, it introduced a revolutionary feature: the Nemesis System. Enemies remembered you, bore physical scars from previous encounters, and climbed their own military ranks. It was a masterpiece of procedural storytelling. But instead of this mechanic becoming the new standard for the gaming industry, it vanished. Why? Because Warner Bros. successfully patented it, locking a brilliant design concept behind a legal wall. This book exposes the controversial world of software patents and intellectual property within the video game industry. It explores the dangerous precedent set by patenting game mechanics—a practice that threatens to stifle indie developers and halt medium-wide innovation. What happens when a corporation can legally own the concept of a loading screen mini-game, a dialogue wheel, or a dynamic enemy hierarchy? Dive into the corporate strategy and legal warfare that dictate how games are made. You will understand the delicate balance between protecting a creator's financial investment and destroying the iterative, shared language of game design that built the industry in the first place.

Availability

Patenting the Game is available as eBook at 8 online bookshops. Bookshops carrying it include Bajalibros Argentina, Bajalibros Latam, Bookshop Uruguay.

Language
English
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Patenting the Game is available as eBook at 8 online bookshops.
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You can buy Patenting the Game at Bajalibros Argentina, Bajalibros Latam, Bookshop Uruguay. Compare every option in the list on this page.

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