Rendering Reality
Par Lin, Jason
Publié par epubli
English
2026
ISBN 9783565271726
eBook
Buy at Ebooks Yenny - El Ateneo
🇦🇷
Disponible dans 5 librairies
À propos de ce livre
When players praise a video game for its stunning lighting, realistic physics, or massive open world, they usually credit the game's developer. In reality, they are admiring the underlying architecture of a "game engine"—the hidden, foundational software that actually calculates the physics and draws the pixels.
In the past, every studio had to build this complex code from scratch. Today, companies like Epic Games (Unreal) and Unity have democratized development by licensing their engines to the masses. This sparked an explosion of indie creativity, but it also silently centralized the entire interactive media industry around a terrifyingly narrow software duopoly.
Rendering Reality takes you deep into the code that builds virtual worlds. It chronicles the history of the game engine, explaining how these platforms evolved from simple Doom map editors into multi-billion dollar technological monopolies that now power everything from blockbuster games to Hollywood film production.
Understand the invisible infrastructure of the digital age. Discover how licensing software architecture transformed the economics of game development and why whoever controls the engine ultimately controls the future of interactive media.
Catégories
- Langue
- English
Partager
Vous aimerez aussi
Diseño de elementos software con tecnologías basadas en componentes. IFCT0609
García Bermúdez, José Carlos
Sichere Häfen
Heller, Lukas
Desarrollo del proyecto de la red telemática. IFCT0410
Jorge Rodríguez, Ricardo
Vier Geister, ein Code
Abt, Kristian
Illusion of Ping
Craig, Tom R.
Drowning the Processor: The Brutal Mathematics of Digital Water
Rogers, Carlos L.