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Digital Recycling: The Architecture of Object Pooling

Digital Recycling: The Architecture of Object Pooling

Di Crossman, Aaron

Pubblicato da epubli

English 2026 ISBN 9783565358854
eBook

Informazioni su questo libro

When a player fires a machine gun in a modern video game, the engine does not create a new bullet. Generating and deleting thousands of unique digital objects per second would instantly overwhelm the console's random access memory, causing a catastrophic crash. Instead, developers rely on a brilliant algorithmic cheat: object pooling. This invisible programming architecture creates a finite "pool" of invisible bullets when the game loads. When a weapon is fired, the game simply teleports an existing, hidden bullet to the barrel, activates it, and then teleports it back to the invisible vault once it hits a wall. This technical deep-dive exposes the extreme memory constraints of game development. It explains how almost everything in a virtual world—from falling rain to exploding shrapnel—is actually a recycled asset being shuffled behind the curtain at lightning speed. Understand the microscopic math keeping your favorite digital worlds from collapsing. Discover how the relentless pursuit of hardware efficiency forces programmers to become masters of digital sleight of hand.

Disponibilità

Digital Recycling: The Architecture of Object Pooling è disponibile come eBook in 7 librerie online. Tra le librerie che lo vendono ci sono Bajalibros Argentina, Bajalibros Latam, Bookshop Uruguay.

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English
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In quali formati è disponibile Digital Recycling: The Architecture of Object Pooling?
Digital Recycling: The Architecture of Object Pooling è disponibile come eBook in 7 librerie online.
Dove posso comprare Digital Recycling: The Architecture of Object Pooling?
Puoi comprare Digital Recycling: The Architecture of Object Pooling su Bajalibros Argentina, Bajalibros Latam, Bookshop Uruguay. Confronta tutte le opzioni nell’elenco di questa pagina.

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