Ludonarrative Friction
Autor: Thorne, Gregory
Wydane przez epubli
English
2026
ISBN 9783565268917
eBook
Buy at Bookwire Direct Sales
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Dostępne w 6 księgarniach
O tej książce
In modern blockbuster video games, players are frequently presented with a deeply emotional storyline. The protagonist might be portrayed as a sensitive, morally conflicted father searching for his family. Yet, the moment a cutscene ends, the player assumes control and effortlessly murders hundreds of nameless henchmen without a second thought. This jarring disconnect between a game's narrative and its actual gameplay mechanics is known as Ludonarrative Dissonance.
This deep-dive into interactive design theory explores why even the most expensive games often fail to resonate emotionally. Coined by designer Clint Hocking, the concept exposes the critical flaw of prioritizing shooting mechanics over narrative consistency. When the actions required to "win" actively contradict the personality of the character you are playing, the psychological immersion shatters.
By analyzing both massive failures and brilliant successes in game design, the book provides a masterclass on how mechanics themselves must tell the story. You will understand why inventory limits, movement speed, and combat choices are actually the most powerful storytelling tools a developer possesses.
Bridge the gap between story and system. This text is essential reading for anyone trying to understand why some virtual worlds feel alive while others feel like disjointed movie sets.
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