Patenting the Game
Autor: Kester, Brian
Wydane przez epubli
English
2026
ISBN 9783565314027
eBook
Buy at Bookshop Uruguay
🇺🇾
Dostępne w 3 księgarniach
O tej książce
When "Middle-earth: Shadow of Mordor" released, it introduced a revolutionary feature: the Nemesis System. Enemies remembered you, bore physical scars from previous encounters, and climbed their own military ranks. It was a masterpiece of procedural storytelling. But instead of this mechanic becoming the new standard for the gaming industry, it vanished. Why? Because Warner Bros. successfully patented it, locking a brilliant design concept behind a legal wall.
This book exposes the controversial world of software patents and intellectual property within the video game industry. It explores the dangerous precedent set by patenting game mechanics—a practice that threatens to stifle indie developers and halt medium-wide innovation. What happens when a corporation can legally own the concept of a loading screen mini-game, a dialogue wheel, or a dynamic enemy hierarchy?
Dive into the corporate strategy and legal warfare that dictate how games are made. You will understand the delicate balance between protecting a creator's financial investment and destroying the iterative, shared language of game design that built the industry in the first place.
Kategorie
- Język
- English
Udostępnij
Może ci się też spodobać
Iniciando com Flutter Framework
Marinho, Leonardo H.
Lógica de programación
Trejos, Omar
Implementación e integración de elementos software con tecnologías basadas en componentes. IFCT0609
Huércano Ruíz, Federico, Villar Cueli, José
Python One-Liners
Mayer, Christian
Geometry of the Hitbox
Flores, Arthur E.
Despliegue y puesta en funcionamiento de componentes software. IFCT0609
Granados La Paz, Rafael Luis