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Nebel des Krieges: Die taktische Verschleierung in virtuellen Welten

Nebel des Krieges: Die taktische Verschleierung in virtuellen Welten

Schweitzer, Stephan

Arcade Kill Screens: Breaking the Architecture of 8-Bit Eternity

Arcade Kill Screens: Breaking the Architecture of 8-Bit Eternity

Brooks, Samuel

Fog of War: The Tactical Blindness of Virtual Battlefields

Fog of War: The Tactical Blindness of Virtual Battlefields

Nash, Gregory

Isometric Illusion: The Geometric Trick That Faked Three Dimensions

Isometric Illusion: The Geometric Trick That Faked Three Dimensions

Henley, Issac N.

Virtual Epidemiology Outbreak: The Corrupted Blood Incident in Gaming

Virtual Epidemiology Outbreak: The Corrupted Blood Incident in Gaming

Fielder, Jeremy

The Loot Box Dilemma: Psychological Exploitation in Video Games

The Loot Box Dilemma: Psychological Exploitation in Video Games

Anaya, Donald B.

Pixel-Poesie: Die Kunst der Begrenzung

Pixel-Poesie: Die Kunst der Begrenzung

Wagner, Timo

Virale Inkompetenz: Die Leeroy-Jenkins-Dynamik und moderne digitale Meme-Kultur

Virale Inkompetenz: Die Leeroy-Jenkins-Dynamik und moderne digitale Meme-Kultur

Harter, Felix

Die Speedrunning-Subkultur: Optimierung auf Millisekunden in der Gaming-Szene

Die Speedrunning-Subkultur: Optimierung auf Millisekunden in der Gaming-Szene

Schwarz, Thomas

Virtueller Amoklauf: Das verheerende Falador-Massaker in der digitalen Welt

Virtueller Amoklauf: Das verheerende Falador-Massaker in der digitalen Welt

Kruse, Sebastian

Loot Gradients: Color Coding and the Psychological Architecture of Greed

Loot Gradients: Color Coding and the Psychological Architecture of Greed

Lawson, Derek

Censored Pixels: The Disastrous Hot Coffee Video Game Scandal

Censored Pixels: The Disastrous Hot Coffee Video Game Scandal

Nichols, Todd J.

Code of San Andreas: The Minigame That Broke Polygons

Code of San Andreas: The Minigame That Broke Polygons

Ellis, Patricia G.

Bullet Sponges: Why Artificial Difficulty Ruins Immersion

Bullet Sponges: Why Artificial Difficulty Ruins Immersion

Cross, Anthony

Unsichtbare Zielscheibe: Die mathematische Berechnung der Aggro-Mechanik in Rollenspielen

Unsichtbare Zielscheibe: Die mathematische Berechnung der Aggro-Mechanik in Rollenspielen

Eisenberg, Dominik

Frame by Frame: The Mathematical Precision of Tool-Assisted Speedruns

Frame by Frame: The Mathematical Precision of Tool-Assisted Speedruns

Garcia, Gary B.

Bleeding Edges

Bleeding Edges

Feldman, Dorothy J.

Fliegende Schadenswerte

Fliegende Schadenswerte

Schroder, Maximilian

Elixier-Syndrom

Elixier-Syndrom

Saenger, Luca

Freelook Revolution

Freelook Revolution

Wiggins, Ronald G.

Radar in the Corner

Radar in the Corner

Walton, Thomas

Directors in the Engine

Directors in the Engine

Gable, Simon

The Text-Based Metaverse

The Text-Based Metaverse

Schubert, Lance M.

The Friction Exploit

The Friction Exploit

Doerr, William M.